Game Developer
Viacheslav Holubnychyi
Computer programs engineer with experience in C++, and Python and an interest in new technologies. I have personal projects in game development. I am experienced in multithreading, Big O, OpenGL, Blender, and Unreal Engine 5. I seek to improve my knowledge and skills in artificial intelligence, computer graphics, and design.
Projects
- https://www.behance.net/slavaGo ......................................................... [ Blender ]
- https://github.com/SlavaGolubnichiy/Rise ....................................... [ Python ]
- https://github.com/SlavaGolubnichiy/3d_game_engine ........ [ C++ ]
Work Experience
Associate Embedded Developer | GlobalLogic
December 2021 - June 2022 | Ukraine
- I have developed a commercial application for Android using Java, worked with AOSP car_x86_64 build, and built an application that gathers system information. I have a teamwork experience in Git, Android Studio, and documentation in English.
Game Designer | Own project
June 2020 - September 2020 | Ukraine
Game Engine Developer | Own project
February 2019 - September 2021 | Ukraine
- I implemented a program to view and work with basic 3D models. I wrote it in C++ using OpenGL, documented the code and promoted it on GitHub.
Education
Kharkiv National University of Radioelectronics
Masters degree in Computer Intelligent Systems
October 2022 - January 2024 | Ukraine
Kharkiv National University of Radioelectronics
Bachelors degree in Computer Engineering
September 2018 - June 2022 | Ukraine