Game Developer

Viacheslav Holubnychyi

Computer programs engineer with experience in C++, and Python and an interest in new technologies. I have personal projects in game development. I am experienced in multithreading, Big O, OpenGL, Blender, and Unreal Engine 5. I seek to improve my knowledge and skills in artificial intelligence, computer graphics, and design.

Projects

  1. https://www.behance.net/slavaGo ......................................................... [ Blender ]
  2. https://github.com/SlavaGolubnichiy/Rise ....................................... [ Python ]
  3. https://github.com/SlavaGolubnichiy/3d_game_engine ........ [ C++ ]

Work Experience

Associate Embedded Developer | GlobalLogic

December 2021 - June 2022 | Ukraine

  • I have developed a commercial application for Android using Java, worked with AOSP car_x86_64 build, and built an application that gathers system information. I have a teamwork experience in Git, Android Studio, and documentation in English.

Game Designer | Own project

June 2020 - September 2020 | Ukraine

  • I designed, developed and released a platformer computer game named Rise. I created design, planning and functional documentation, and a website to promote a released product. Application is Open-Source and can be found on GitHub.

Game Engine Developer | Own project

February 2019 - September 2021 | Ukraine

  • I implemented a program to view and work with basic 3D models. I wrote it in C++ using OpenGL, documented the code and promoted it on GitHub.

Education

Kharkiv National University of Radioelectronics

Masters degree in Computer Intelligent Systems

October 2022 - January 2024 | Ukraine

Kharkiv National University of Radioelectronics

Bachelors degree in Computer Engineering

September 2018 - June 2022 | Ukraine